Difference between revisions of "B2.Body:setActive"

From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight")
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
  
 
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and remains in the body list.
 
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and remains in the body list.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
b2.Body:setActive(flag)
 
b2.Body:setActive(flag)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===

Latest revision as of 17:23, 12 July 2023


Available since: Gideros 2011.6
Class: b2.Body

Description

Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.

If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.

Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.

Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and remains in the body list.

b2.Body:setActive(flag)

Parameters

flag: (boolean) active flag




LiquidFun