Difference between revisions of "B2.Body:getWorldVector"
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(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.09.6<br/> === Description === <br /> Returns the world coordinates of a vector given the local coordinates. <br /> <br /> <source...") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2012.09.6<br/> | '''Available since:''' Gideros 2012.09.6<br/> | ||
+ | '''Class:''' [[b2.Body]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Returns the world coordinates of a vector given the local coordinates. | |
− | Returns the world coordinates of a vector given the local coordinates. | + | <syntaxhighlight lang="lua"> |
− | < | + | (number), (number) = b2.Body:getWorldVector(x,y) |
− | + | </syntaxhighlight> | |
− | (number) (number) | + | |
− | </ | + | === Parameters === |
− | '''x | + | '''x''': (number) x coordinate of the local vector<br/> |
− | '''y | + | '''y''': (number) y coordinate of the local vector<br/> |
− | + | ||
+ | === Return values === | ||
'''Returns''' (number) x vector of the provided vector expressed in world coordinates<br/> | '''Returns''' (number) x vector of the provided vector expressed in world coordinates<br/> | ||
+ | '''Returns''' (number) y vector of the provided vector expressed in world coordinates<br/> | ||
+ | |||
+ | {{B2.Body}} |
Latest revision as of 17:21, 12 July 2023
Available since: Gideros 2012.09.6
Class: b2.Body
Description
Returns the world coordinates of a vector given the local coordinates.
(number), (number) = b2.Body:getWorldVector(x,y)
Parameters
x: (number) x coordinate of the local vector
y: (number) y coordinate of the local vector
Return values
Returns (number) x vector of the provided vector expressed in world coordinates
Returns (number) y vector of the provided vector expressed in world coordinates
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed