Difference between revisions of "B2.Body"
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ball:setRotation(math.rad(ball.body:getAngle())) | ball:setRotation(math.rad(ball.body:getAngle())) | ||
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Revision as of 16:52, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Description
A rigid body created via B2.World:createBody.
Examples
Creating Box2d body and moving Bitmap along the body <source lang="lua"> require "box2d" local world = b2.World.new(0, 10, true)
--create ball bitmap object from ball graphic local ball = Bitmap.new(Texture.new("ball.png")) --reference center of the ball for positioning ball:setAnchorPoint(0.5,0.5) ball:setPosition(100,100)
--get radius local radius = ball:getWidth()/2
--create box2d physical object local body = world:createBody{type = b2.DYNAMIC_BODY} local circle = b2.CircleShape.new(0, 0, radius) local fixture = body:createFixture{shape = circle, density = 1.0, friction = 0.1, restitution = 0.2} ball.body = body
--add to scene stage:addChild(ball)
stage:addEventListener(Event.ENTER_FRAME, function() -- edit the step values if required. These are good defaults! world:step(1/60, 8, 3) ball:setPosition(ball.body:getPosition()) ball:setRotation(math.rad(ball.body:getAngle())) end) </syntaxhighlight>
Methodsb2.Body:applyAngularImpulse applies an angular impulse |
EventsConstants |