Difference between revisions of "B2.Body:setActive"

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Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and remains in the body list.
 
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and remains in the body list.
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<syntaxhighlight lang="lua">
 
b2.Body:setActive(flag)
 
b2.Body:setActive(flag)
 
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</source>

Revision as of 16:35, 12 July 2023


Available since: Gideros 2011.6
Class: b2.Body

Description

Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.

If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.

Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.

Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and remains in the body list. <syntaxhighlight lang="lua"> b2.Body:setActive(flag) </source>

Parameters

flag: (boolean) active flag




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