Difference between revisions of "Math.cross"
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2020.9<br/> | |
− | ''' | + | '''Class:''' [[math]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Returns the cross product of two vectors. | |
<source lang="lua"> | <source lang="lua"> | ||
(number),(number),(number) = math.cross(x1,y1,z1,x2,y2,z2) | (number),(number),(number) = math.cross(x1,y1,z1,x2,y2,z2) | ||
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(table) = math.cross({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2}) | (table) = math.cross({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2}) | ||
</source> | </source> | ||
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− | === < | + | === Parameters === |
− | '''< | + | '''x1''': (number) X component of the first vector<br/> |
+ | '''y1''': (number) Y component of the first vector<br/> | ||
+ | '''z1''': (number) Z component of the first vector '''optional''' <br/> | ||
+ | '''x2''': (number) X component of the second vector<br/> | ||
+ | '''y2''': (number) Y component of the second vector<br/> | ||
+ | '''z2''': (number) Z component of the second vector '''optional'''<br/> | ||
+ | |||
+ | === Return values === | ||
+ | '''Returns''' (number) the cross product of the vectors<br/> | ||
{{Math}} | {{Math}} |
Revision as of 00:20, 26 May 2022
Available since: Gideros 2020.9
Class: math
Description
Returns the cross product of two vectors.
(number),(number),(number) = math.cross(x1,y1,z1,x2,y2,z2)
(table) = math.cross({x1,y1,z1},{x2,y2,z2})
(table) = math.cross({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2})
Parameters
x1: (number) X component of the first vector
y1: (number) Y component of the first vector
z1: (number) Z component of the first vector optional
x2: (number) X component of the second vector
y2: (number) Y component of the second vector
z2: (number) Z component of the second vector optional
Return values
Returns (number) the cross product of the vectors
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh