Difference between revisions of "Shader:setConstant"
From GiderosMobile
| m (→Description) | |||
| Line 6: | Line 6: | ||
| <translate>To change the value of a uniform from lua</translate> | <translate>To change the value of a uniform from lua</translate> | ||
| <source lang="lua"> | <source lang="lua"> | ||
| − |   Shader:setConstant( | + |   Shader:setConstant(uniformName,dataType,mult,data) | 
| </source> | </source> | ||
| + | |||
| === <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
| '''uniform name''': (string) <translate>The uniform name to change</translate> <br/> | '''uniform name''': (string) <translate>The uniform name to change</translate> <br/> | ||
Revision as of 05:25, 31 December 2020
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
 Shader:setConstant(uniformName,dataType,mult,data)
Parameters
uniform name: (string) The uniform name to change 
data type: (int) The type if data to set (one of the Shader.Cxxx constants) 
mult: (number) number of elements of the given type to set 
data: (varies) And the actual data to set, either as a table or as multiple arguments 
