Difference between revisions of "Shader:setConstant"
From GiderosMobile
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<translate>To change the value of a uniform from lua</translate> | <translate>To change the value of a uniform from lua</translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
− | Shader:setConstant( | + | Shader:setConstant(uniformName,dataType,mult,data) |
</source> | </source> | ||
+ | |||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''uniform name''': (string) <translate>The uniform name to change</translate> <br/> | '''uniform name''': (string) <translate>The uniform name to change</translate> <br/> |
Revision as of 05:25, 31 December 2020
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
Shader:setConstant(uniformName,dataType,mult,data)
Parameters
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments