Difference between revisions of "B2.Body:applyAngularImpulse"
From GiderosMobile
| Line 1: | Line 1: | ||
| __NOTOC__ | __NOTOC__ | ||
| <languages /> | <languages /> | ||
| − | ''' | + | '''Available since:''' Gideros 2011.6<br/> | 
| − | ''' | + | '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> | 
| − | ===  | + | |
| − | + | === Description === | |
| − | Applies an angular impulse. | + | Applies an angular impulse. | 
| − | |||
| <source lang="lua"> | <source lang="lua"> | ||
| − | + | b2.Body:applyAngularImpulse(impulse) | |
| </source> | </source> | ||
| − | ===  | + | |
| − | '''impulse''': (number)  | + | === Parameters === | 
| + | '''impulse''': (number) the angular impulse in units of kg*m*m/s <br/> | ||
| + | |||
| + | {{B2.Body}} | ||
Revision as of 05:37, 17 February 2020
Available since: Gideros 2011.6
Class: b2.Body
Description
Applies an angular impulse.
b2.Body:applyAngularImpulse(impulse)
Parameters
impulse: (number) the angular impulse in units of kg*m*m/s 
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed
