Difference between revisions of "LiquidFun"
From GiderosMobile
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate> | <translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate> | ||
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− | === <translate> | + | === <translate>Classes</translate> === |
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">[[Special:MyLanguage/b2|b2]]<br /> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">[[Special:MyLanguage/b2|b2]]<br /> | ||
[[Special:MyLanguage/b2.Body|b2.Body]]<br /> | [[Special:MyLanguage/b2.Body|b2.Body]]<br /> |
Revision as of 20:26, 9 December 2019
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.
Classes
b2
b2.Body
b2.ChainShape
b2.CircleShape
b2.Contact
b2.DebugDraw
b2.DistanceJoint
b2.EdgeShape
b2.Fixture
b2.FrictionJoint
b2.GearJoint
b2.Joint
b2.Manifold
b2.MouseJoint
b2.ParticleSystem
b2.PolygonShape
b2.PrismaticJoint
b2.PulleyJoint
b2.RevoluteJoint
b2.RopeJoint
b2.Shape
b2.WeldJoint
b2.WheelJoint
b2.World
b2.WorldManifold