Difference between revisions of "LiquidFun"
From GiderosMobile
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<languages /> | <languages /> | ||
<!-- GIDEROSOBJ:LiquidFun --> | <!-- GIDEROSOBJ:LiquidFun --> | ||
− | '''<translate>Supported platforms</translate>:''' <br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === |
Revision as of 20:38, 26 November 2018
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.
Methods
b2
b2.Body
b2.ChainShape
b2.CircleShape
b2.Contact
b2.DebugDraw
b2.DistanceJoint
b2.EdgeShape
b2.Fixture
b2.FrictionJoint
b2.GearJoint
b2.Joint
b2.Manifold
b2.MouseJoint
b2.ParticleSystem
b2.PolygonShape
b2.PrismaticJoint
b2.PulleyJoint
b2.RevoluteJoint
b2.RopeJoint
b2.Shape
b2.WeldJoint
b2.WheelJoint
b2.World
b2.WorldManifold