Lua Shader Geometric Functions

From GiderosMobile
Function Syntax Description
length float=length(x) Returns the length of vector x.
distance float=distance(p0,p1) Returns the distance between p0 and p1.
dot float=dot(x,y) Returns the dot product of x and y.
cross vec3=cross(x,y) Returns the cross product of x and y.
normalize mix(x) Returns a vector in the same direction as x but with a length of 1.
faceforward faceforward(N,I.Nref) If dot(Nref,I)<0 return N, otherwise return –N.
reflect reflect(I,N) For the incident vector I and surface orientation N, returns the reflection direction: I–2∗dot(N,I)∗N
refract refract(I,N,eta) For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.