Difference between revisions of "Viewport:setProjection"

From GiderosMobile
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=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate>
 
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  Viewport:setProjection(matrix)
 
  Viewport:setProjection(matrix)
 
</source>
 
</source>

Revision as of 15:32, 13 July 2023


Available since: Gideros 2016.06
Class: Viewport

Description

Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. <syntaxhighlight lang="lua">

Viewport:setProjection(matrix)

</source>

Parameters

matrix: (Matrix) Matrix to transform viewport