Difference between revisions of "Viewport:setProjection"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2016.06<br/> === Description === Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where...")
 
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2016.06<br/>
 
'''Available since:''' Gideros 2016.06<br/>
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'''Class:''' [[Viewport]]<br/>
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=== Description ===
 
=== Description ===
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
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Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
<source lang="lua">
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<syntaxhighlight lang="lua">
= Viewport:setProjection(matrix,)
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Viewport:setProjection(matrix)
</source>
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</syntaxhighlight>
'''matrix:''' (Matrix) Matrix to transform viewport ''''''<br/>
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=== Parameters ===
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'''matrix''': (Matrix) Matrix to transform viewport<br/>
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{{Viewport}}

Latest revision as of 17:12, 20 February 2024

Available since: Gideros 2016.06
Class: Viewport

Description

Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.

Viewport:setProjection(matrix)

Parameters

matrix: (Matrix) Matrix to transform viewport