Difference between revisions of "Viewport:lookAt"

From GiderosMobile
Line 6: Line 6:
 
  Viewport:lookAt(eyex,eyey,eyez,targetx,targety,targetz,upx,upy,upz)
 
  Viewport:lookAt(eyex,eyey,eyez,targetx,targety,targetz,upx,upy,upz)
 
</source>
 
</source>
'''eyex''': (number) eye X coordinate ''''''<br/>
+
=== Parameters ===
'''eyey''': (number) eye Y coordinate ''''''<br/>
+
'''eyex''': (number) eye X coordinate <br/>
'''eyez''': (number) eye Z coordinate ''''''<br/>
+
'''eyey''': (number) eye Y coordinate <br/>
'''targetx''': (number) target X coordinate ''''''<br/>
+
'''eyez''': (number) eye Z coordinate <br/>
'''targety''': (number) target Y coordinate ''''''<br/>
+
'''targetx''': (number) target X coordinate <br/>
'''targetz''': (number) target Z coordinate ''''''<br/>
+
'''targety''': (number) target Y coordinate <br/>
'''upx''': (number) up X coordinate ''''''<br/>
+
'''targetz''': (number) target Z coordinate <br/>
'''upy''': (number) up Y coordinate ''''''<br/>
+
'''upx''': (number) up X coordinate <br/>
'''upz''': (number) up Z coordinate ''''''<br/>
+
'''upy''': (number) up Y coordinate <br/>
 +
'''upz''': (number) up Z coordinate <br/>

Revision as of 11:45, 23 August 2018

Available since: in development

Description

Set up the transform matrix of this viewport taking eye and target positions and up direction as arguments.

 Viewport:lookAt(eyex,eyey,eyez,targetx,targety,targetz,upx,upy,upz)

Parameters

eyex: (number) eye X coordinate
eyey: (number) eye Y coordinate
eyez: (number) eye Z coordinate
targetx: (number) target X coordinate
targety: (number) target Y coordinate
targetz: (number) target Z coordinate
upx: (number) up X coordinate
upy: (number) up Y coordinate
upz: (number) up Z coordinate