Difference between revisions of "TileMap:shift"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Class:''' [[TileMap]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/TileMap|TileMap]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate>Shifts the tile map to change tile's graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps.<br />
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Shifts the tile map to change tile graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps.
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
TileMap:shift(dx,dy)
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TileMap:shift(dx,dy)
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</source>
 +
 
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=== Parameters ===
 +
'''dx''': (number) the x amount of shift in tiles<br/>
 +
'''dy''': (number) the y amount of shift in tiles<br/>
 +
 
 +
=== Examples ===
 +
<source lang="lua">
 +
tilemap:shift(-1, 0) -- shifts the tile map to the left
 +
tilemap:shift(1, 0) -- shifts the tile map to the right
 +
tilemap:shift(0, -1) -- shifts the tile map up
 +
tilemap:shift(0, 1) -- shifts the tile map down
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
 
'''dx''': (number) <translate>The x amount of shift in tiles</translate> <br/>
 
'''dy''': (number) <translate>The y amount of shift in tiles</translate> <br/>
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
<source lang="lua">tilemap:shift(-1, 0)  -- shifts the tile map to the left
 
tilemap:shift(1, 0)   -- shifts the tile map to the right
 
tilemap:shift(0, -1)  -- shifts the tile map to the up
 
tilemap:shift(0, 1)  -- shifts the tile map to the down</source>
 
  
 
{{TileMap}}
 
{{TileMap}}

Revision as of 02:58, 19 March 2023

Available since: Gideros 2011.6
Class: TileMap

Description

Shifts the tile map to change tile graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps.

TileMap:shift(dx,dy)

Parameters

dx: (number) the x amount of shift in tiles
dy: (number) the y amount of shift in tiles

Examples

tilemap:shift(-1, 0) -- shifts the tile map to the left
tilemap:shift(1, 0) -- shifts the tile map to the right
tilemap:shift(0, -1) -- shifts the tile map up
tilemap:shift(0, 1) -- shifts the tile map down