Difference between revisions of "Texture.new"

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=== Description ===
 
=== Description ===
 
Creates a new Texture object.
 
Creates a new Texture object.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Texture.new(filename,filtering,options)
 
Texture.new(filename,filtering,options)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
 
'''filename''': (string) the name of the texture file to be loaded<br/>
 
'''filename''': (string) the name of the texture file to be loaded<br/>
'''filtering''': (boolean, default = false) whether or not the texture is filtered<br/>
+
'''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image (''blurry'') '''optional'''<br/>
'''options''': (table, optional) a table that specifies optional paramaters. The following options are supported:<br/>
+
'''options''': (table) a table that specifies optional parameters '''optional'''. The following options are supported:<br/>
  
* '''transparentColor''': specifies which color stands for transparent for formats that don't supply an alpha channel such as JPEG
+
* '''transparentColor''': specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG
* '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
+
* '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP ('''default''') and Texture.REPEAT
* '''format''': the GPU pixel format for the texture
+
* '''format''': the GPU pixel format for the texture ('''default = RGBA8888''') see '''[[TextureBase]]'''
* '''extend''': whether the texture should be extended to a power of two size. Defaults to true
+
* '''extend''': whether the texture should be extended to a power of two size ('''default = true''')
* '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
+
* '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix ('''default = 1''')
 +
* '''rawalpha''': disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''')
 +
* '''mipmap''': enable mipmaping ('''new 2022.6''') ('''default = false'''), for more info see https://www.khronos.org/opengl/wiki/Texture#Mip_maps
  
=== Example ===
+
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- do not filter and make the color 0xff00ff transparent
 
-- do not filter and make the color 0xff00ff transparent
local texture = Texture.new("image.png", false, {transparentColor = 0xff00ff})
+
local texture = Texture.new("image.jpg", false, {transparentColor = 0xff00ff})
 
-- enable filtering and repeat the texture
 
-- enable filtering and repeat the texture
 
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})
 
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})
</source>
+
</syntaxhighlight>
  
  
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=== Description ===
 
=== Description ===
 
Creates a texture from pixel data.
 
Creates a texture from pixel data.
<source lang="lua">
+
<syntaxhighlight lang="lua">
Texture.new(pixels, width, height, filtering, options)
+
Texture.new(pixels,width,height,filtering,options)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
'''pixels''': (string) a string containing actual R,G,B,A compoents of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content<br/>
+
'''pixels''': (string) a string containing actual R,G,B,A components of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content<br/>
 
'''width''': (number) width of the texture to create<br/>
 
'''width''': (number) width of the texture to create<br/>
 
'''height''': (number) height of the texture to create<br/>
 
'''height''': (number) height of the texture to create<br/>
'''filtering''': (boolean, default to false) indicates that the texture should be filtered '''optional'''<br/>
+
'''filtering''': (boolean, default = false) indicates that the texture should be filtered, that is smoothing the image (''blurry'') '''optional'''<br/>
'''options''': (table, optional) a table that specifies optional paramaters. The following options are supported:<br/>
+
'''options''': (table) a table that specifies optional parameters '''optional'''. The following options are supported:<br/>
  
* '''transparentColor''': specifies which color stands for transparent for formats that don't supply an alpha channel such as JPEG
+
* '''transparentColor''': specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG
* '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
+
* '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP ('''default''') and Texture.REPEAT
* '''format''': the GPU pixel format for the texture
+
* '''format''': the GPU pixel format for the texture ('''default = RGBA8888''') see '''[[TextureBase]]'''
* '''extend''': whether the texture should be extended to a power of two size. Defaults to true
+
* '''extend''': whether the texture should be extended to a power of two size ('''default = true''')
* '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
+
* '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix ('''default = 1''')
 +
* '''rawalpha''': disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''')
 +
* '''mipmap''': enable mipmaping ('''new 2022.6''') ('''default = false''')
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size
 
-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size
local texture = Texture.new(nil,300,400, false, {extend=false})
+
local texture = Texture.new(nil, 300, 400, false, {extend=false})
</source>
+
</syntaxhighlight>
  
 
{{Texture}}
 
{{Texture}}

Latest revision as of 04:54, 17 March 2024

Available since: Gideros 2011.6
Class: Texture

Description

Creates a new Texture object.

Texture.new(filename,filtering,options)

Parameters

filename: (string) the name of the texture file to be loaded
filtering: (boolean, default = false) whether or not the texture is filtered, that is smoothing the image (blurry) optional
options: (table) a table that specifies optional parameters optional. The following options are supported:

  • transparentColor: specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG
  • wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP (default) and Texture.REPEAT
  • format: the GPU pixel format for the texture (default = RGBA8888) see TextureBase
  • extend: whether the texture should be extended to a power of two size (default = true)
  • scale: the scale at which this texture was made, if it cannot be determined by a suffix (default = 1)
  • rawalpha: disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader (new 2022.3) (default = false)
  • mipmap: enable mipmaping (new 2022.6) (default = false), for more info see https://www.khronos.org/opengl/wiki/Texture#Mip_maps

Examples

-- do not filter and make the color 0xff00ff transparent
local texture = Texture.new("image.jpg", false, {transparentColor = 0xff00ff})
-- enable filtering and repeat the texture
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})




Available since: Gideros 2016.08
Class: Texture

Description

Creates a texture from pixel data.

Texture.new(pixels,width,height,filtering,options)

Parameters

pixels: (string) a string containing actual R,G,B,A components of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content
width: (number) width of the texture to create
height: (number) height of the texture to create
filtering: (boolean, default = false) indicates that the texture should be filtered, that is smoothing the image (blurry) optional
options: (table) a table that specifies optional parameters optional. The following options are supported:

  • transparentColor: specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG
  • wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP (default) and Texture.REPEAT
  • format: the GPU pixel format for the texture (default = RGBA8888) see TextureBase
  • extend: whether the texture should be extended to a power of two size (default = true)
  • scale: the scale at which this texture was made, if it cannot be determined by a suffix (default = 1)
  • rawalpha: disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader (new 2022.3) (default = false)
  • mipmap: enable mipmaping (new 2022.6) (default = false)

Example

-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size
local texture = Texture.new(nil, 300, 400, false, {extend=false})