Difference between revisions of "Texture"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
<br />
 
<br />
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/>
 
[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/>
 
[[Special:MyLanguage/Texture.new|Texture.new]] <br/>
 
[[Special:MyLanguage/Texture.new|Texture.new]] <br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
=== Constants ===
+
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 08:30, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description



The Texture class lets you work with textures in an application. The Texture class lets you create
a new Texture object to load from an image file and display in scene tree.

Methods

Texture.new creates a new Texture object
Texture.new

Events

Constants