Difference between revisions of "Texture"

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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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<languages />
'''Available since:''' Gideros 2011.6<br/>
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<!-- GIDEROSOBJ:Texture -->
=== Description ===
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
<translate><br />
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
<br />
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
The [[[Texture` class lets you work with textures in an application. The `Texture]]] class lets you create<br />
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a new [[[Texture]]] object to load from an image file and display in scene tree.<br />
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=== <translate>Description</translate> ===
<br /></translate>
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The [[Special:MyLanguage/Texture|Texture]] class lets you work with textures in an application. The [[Special:MyLanguage/Texture|Texture]] class lets you create a new [[Special:MyLanguage/Texture|Texture]] object to load from an image file and display in scene tree.
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=== <translate>Example</translate> ===
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<source lang="lua">
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-- TEXTURE REPEAT
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wall = Shape.new()
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local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png
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wall:setFillStyle(Shape.TEXTURE, texture)
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wall:beginPath()
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wall:moveTo(0,0)
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wall:lineTo(150, 0)
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wall:lineTo(150, 150)
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wall:lineTo(0, 150)
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wall:closePath()
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wall:endPath()
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wall:setAnchorPoint(0.5, 0.5)
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wall:setPosition(128, 128)
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stage:addChild(wall)
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</source>
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{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
=== Methods ===
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=== <translate>Methods</translate> ===
[[Texture.new]] - creates a new Texture object<br/>
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[[Special:MyLanguage/Texture.new|Texture.new]] ''creates a new Texture object from a file''<br/><!-- GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object from a file -->
[[Texture.new]] - <br/>
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[[Special:MyLanguage/Texture.new|Texture.new]] ''creates a new Texture object from a pixel array''<br/><!-- GIDEROSMTD:Texture.new(pixels,width,height,filtering,options) creates a new Texture object from a pixel array -->
| style="width: 50%;"|
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=== Events ===
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| style="width: 50%; vertical-align:top;"|
=== Constants ===
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=== <translate>Events</translate> ===
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=== <translate>Constants</translate> ===
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[[Special:MyLanguage/Texture.CLAMP|Texture.CLAMP]] ''Don't repeat the texture'' <br/><!-- GIDEROSCST:Texture.CLAMP Don't repeat the texture -->
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[[Special:MyLanguage/Texture.REPEAT|Texture.REPEAT]] ''Repeat the texture'' <br/><!-- GIDEROSCST:Texture.REPEAT Repeat the texture-->
 
|}
 
|}
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{{GIDEROS IMPORTANT LINKS}}

Revision as of 17:18, 7 January 2021


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.

Example

-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)

Methods

Texture.new creates a new Texture object from a file
Texture.new creates a new Texture object from a pixel array

Events

Constants

Texture.CLAMP Don't repeat the texture
Texture.REPEAT Repeat the texture