Stage

From GiderosMobile
Revision as of 15:31, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.

Example

We won't see the pixel until we add it to stage <syntaxhighlight lang="lua"> local pixel = Pixel.new(0xff00ff, 1, 64, 64) pixel:setPosition(16, 16) stage:addChild(pixel) </source>

Methods

Stage:setClearColorBuffer enables/disables draw call for background color

Events

Constants