Difference between revisions of "Stage"

From GiderosMobile
(removed language stuff)
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(3 intermediate revisions by 2 users not shown)
Line 6: Line 6:
  
 
=== Description ===
 
=== Description ===
The '''Stage''' class represents the top of the scene tree hierarchy. The instances of '''Stage''' is not created directly (there is not any ''Stage.new'' function) but there is already a global variable ''stage''.
+
The '''Stage''' class represents the top of the scene tree hierarchy. The instance of '''Stage''' is not created directly (there is no ''Stage.new'' function) but there is already a global variable '''''stage'''''.
 +
 
 +
=== Example ===
 +
'''We won't see the pixel until we add it to ''stage'''''
 +
<syntaxhighlight lang="lua">
 +
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
 +
pixel:setPosition(16, 16)
 +
stage:addChild(pixel)
 +
</syntaxhighlight>
  
 
{|-
 
{|-

Latest revision as of 15:33, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.

Example

We won't see the pixel until we add it to stage

local pixel = Pixel.new(0xff00ff, 1, 64, 64)
pixel:setPosition(16, 16)
stage:addChild(pixel)

Methods

Stage:setClearColorBuffer enables/disables draw call for background color

Events

Constants