Difference between revisions of "Stage"

From GiderosMobile
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=== Example ===
 
=== Example ===
 
'''We won't see the pixel until we add it to ''stage'''''
 
'''We won't see the pixel until we add it to ''stage'''''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
 
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
 
pixel:setPosition(16, 16)
 
pixel:setPosition(16, 16)
 
stage:addChild(pixel)
 
stage:addChild(pixel)
</source>
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</syntaxhighlight>
  
 
{|-
 
{|-

Latest revision as of 15:33, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.

Example

We won't see the pixel until we add it to stage

local pixel = Pixel.new(0xff00ff, 1, 64, 64)
pixel:setPosition(16, 16)
stage:addChild(pixel)

Methods

Stage:setClearColorBuffer enables/disables draw call for background color

Events

Constants