Sprite:spriteToLocal

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Available since: Gideros 2023.2
Class: Sprite

Description

Converts from one Sprite local space to another.

Sprite:spriteToLocal(spr,x,y,z,tx,ty,tz)

Parameters

spr: (Sprite) target sprite local space
x: (number) original x local space
y: (number) original y local space
z: (number) original z local space
tx: (number) the new x local space
ty: (number) the new y local space
tz: (number) the new z local space

Exemple

I am not sure this is a good example :-(

-- event mouse enter example?
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
mypixel:setPosition(128, 128)
stage:addChild(mypixel)
mypixel:addEventListener(Event.MOUSE_ENTER, function(e)
	print("MOUSE_ENTER", e.x, e.y)
	print("MOUSE_ENTER mypixel:spriteToLocal", mypixel:spriteToLocal(stage, e.x, e.y, 0, mypixel:getPosition()))
	e:stopPropagation()
end)