Difference between revisions of "Sprite:setRotation"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6
 +
'''Class:''' [[Sprite]]
 +
 
 
=== Description ===
 
=== Description ===
<br />
+
Sets the rotation of the sprite in degrees.
Sets the rotation of the sprite in degrees.<br />
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<syntaxhighlight lang="lua">
<br />
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Sprite:setRotation(rotation)
<source lang="lua">
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</syntaxhighlight>
Sprite:setRotation(rotation)
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</source>
 
 
=== Parameters ===
 
=== Parameters ===
'''rotation''': (number) rotation of the sprite <br/>
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'''rotation''': (number) rotation of the sprite<br/>
 +
 
 +
=== Example ===
 +
<syntaxhighlight lang="lua">
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-- let's define a pixel and add it to the stage
 +
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
 +
mypixel:setAnchorPoint(0.5, 0.5)
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mypixel:setPosition(64, 64)
 +
stage:addChild(mypixel)
 +
 
 +
function onTimer(event)
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  -- add 1 degree each time the function is called
 +
  mypixel:setRotation(mypixel:getRotation() + 1)
 +
end
 +
 
 +
-- create our timer and add an event listener
 +
-- 24 = delay in milliseconds
 +
-- 360 = number of repetitions (here the result is 360 degrees)
 +
local timer = Timer.new(24, 360)
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timer:addEventListener(Event.TIMER, onTimer, timer)
 +
timer:start()
 +
</syntaxhighlight>
 +
 
 +
{{Sprite}}

Latest revision as of 15:33, 13 July 2023

Available since: Gideros 2011.6 Class: Sprite

Description

Sets the rotation of the sprite in degrees.

Sprite:setRotation(rotation)

Parameters

rotation: (number) rotation of the sprite

Example

-- let's define a pixel and add it to the stage
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(64, 64)
stage:addChild(mypixel)

function onTimer(event)
   -- add 1 degree each time the function is called
   mypixel:setRotation(mypixel:getRotation() + 1)
end

-- create our timer and add an event listener
-- 24 = delay in milliseconds
-- 360 = number of repetitions (here the result is 360 degrees)
local timer = Timer.new(24, 360)
timer:addEventListener(Event.TIMER, onTimer, timer)
timer:start()