Difference between revisions of "Sprite:setLayoutConstraints"

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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2018.9<br/>
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'''Available since:''' Gideros 2018.9<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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'''Class:''' [[Sprite]]<br/>
=== <translate>Description</translate> ===
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<translate><br />
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=== Description ===
<br /></translate>
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Gideros layout system is heavily based on Java GridBagLayout principle. See here for more explanation '''https://www.math.uni-hamburg.de/doc/java/tutorial/uiswing/layout/gridbag.html'''
<source lang="lua">
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Sprite:setLayoutConstraints(constraints)
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</source>
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This function specifies the child placement rules within the grid defined on its parent by [[Sprite:setLayoutParameters]].
=== <translate>Parameters</translate> ===
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<syntaxhighlight lang="lua">
'''constraints''': (table) <translate>Table of layout constraints.</translate> <br/>
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Sprite:setLayoutConstraints(constraints)
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</syntaxhighlight>
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 +
 
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Specifying a '''nil''' table will clear layout constraints.
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 +
'''When a Sprite is resized by the layout system, an ''Event.LAYOUT_RESIZED'' is triggered'''
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 +
 
 +
'''TODO''': add/reorder/document missing fields from
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*'''https://github.com/gideros/gideros/blob/e75e76c2857f8d8892c2383cea97fff174ff9a96/2dsg/gridbaglayout.h#L220'''
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*'''https://github.com/gideros/gideros/blob/e75e76c2857f8d8892c2383cea97fff174ff9a96/luabinding/spritebinder.cpp#L786'''
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*'''...'''
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 +
 
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The constraint table can contain the following fields:
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* '''gridx''': the 0-based index of the column the child must be placed into
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* '''gridy''': the 0-based index of the row the child must be placed into
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* '''gridwidth''': the number of column this child will take
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* '''gridheight''': the number of row this child will take
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* '''weightx''': the horizontal weight of the child. Used to distribute extra space among children
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* '''weighty''': the vertical weight of the child. Used to distribute extra space among children
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* '''anchor''': defines where the child should be placed inside its grid space. Can be: [[Sprite.LAYOUT_ANCHOR_NORTHWEST]], [[Sprite.LAYOUT_ANCHOR_NORTH]], [[Sprite.LAYOUT_ANCHOR_NORTHEAST]], [[Sprite.LAYOUT_ANCHOR_WEST]], [[Sprite.LAYOUT_ANCHOR_CENTER]], [[Sprite.LAYOUT_ANCHOR_EAST]], [[Sprite.LAYOUT_ANCHOR_SOUTHWEST]], [[Sprite.LAYOUT_ANCHOR_SOUTH]] or [[Sprite.LAYOUT_ANCHOR_SOUTHEAST]]
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* '''anchorx''': specifies relative placement of the child on X axis. anchor mustn't be set '''since 2020.7'''
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* '''anchory''': specifies relative placement of the child on Y axis. anchor mustn't be set '''since 2020.7'''
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* '''fill''': in which directions the child should be expanded to fit the grid space. Can be: [[Sprite.LAYOUT_FILL_NONE]], [[Sprite.LAYOUT_FILL_HORIZONTAL]], [[Sprite.LAYOUT_FILL_VERTICAL]] or [[Sprite.LAYOUT_FILL_BOTH]]
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* '''ipadx''': internal horizontal padding
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* '''ipady''': internal vertical padding
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* '''offsetx''': final offset applied to the child on X axis, in logical units '''since 2020.7'''
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* '''offsety''': final offset applied to the child on Y axis, in logical units '''since 2020.7'''
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* '''originx''': final offset applied to the child on X axis, as a fraction of the child width '''since 2020.7'''
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* '''originy''': final offset applied to the child on Y axis, as a fraction of the child height '''since 2020.7'''
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* '''minWidth''': minimum width
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* '''minHeight''': minimum height
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* '''prefWidth''': preferred width
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* '''prefHeight''': preferred height
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* '''shrink''': allows grid shrinking '''since 2021.2'''
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* '''insetTop''': the top margin
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* '''insetLeft''': the left margin
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* '''insetBottom''': the bottom margin
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* '''insetRight''': the right margin
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* '''insets''': sets the above four margins to the same value at once '''since 2020.7'''
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=== Parameters ===
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'''constraints''': (table) table of layout constraints<br/>
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 +
=== Examples ===
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'''Example''': pixels
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<gallery widths=136px heights=240px>Layout parameters example.png</gallery>
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<syntaxhighlight lang="lua">
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-- LAYOUT CONSTRAINTS @Nanocore
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-- BUTTONS HOLDER
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local myholder = Pixel.new(0x0, 0.5, 256, 256)
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myholder:setPosition(8, 8)
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myholder:setLayoutParameters({
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columnWeights = {1, 1, 1}, -- 3 columns
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rowWeights = {1, 1, 1, 1}, -- 4 rows
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columnWidths = {32, 32, 32}, -- min columns width
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rowHeights = {32, 32, 32, 32}, -- min rows height
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})
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-- BUTTONS
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local mybtn1 = Pixel.new(0xff0000, 1, 32, 32)
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mybtn1:setLayoutConstraints({
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gridx = 0,
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gridy = 0,
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gridwidth = 2,
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gridheight = 2,
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anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
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fill = Sprite.LAYOUT_FILL_BOTH,
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})
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myholder:addChild(mybtn1)
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local mybtn2 = Pixel.new(0x00ff00, 1, 32, 32)
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mybtn2:setLayoutConstraints({
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gridx = 1,
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gridy = 2,
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gridwidth = 1,
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anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
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fill = Sprite.LAYOUT_FILL_VERTICAL,
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})
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myholder:addChild(mybtn2)
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local mybtn3 = Pixel.new(0x0000ff, 1, 32, 32)
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mybtn3:setLayoutConstraints({
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gridx = 2,
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gridy = 3,
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gridwidth = 1,
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anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
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fill = Sprite.LAYOUT_FILL_BOTH,
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})
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myholder:addChild(mybtn3)
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-- ADD TO STAGE
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stage:addChild(myholder)
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</syntaxhighlight>
 +
 
 +
=== See also ===
 +
'''[[Sprite:setLayoutParameters]]'''
 +
 
 +
{{Sprite}}

Latest revision as of 15:33, 13 July 2023

Available since: Gideros 2018.9
Class: Sprite

Description

Gideros layout system is heavily based on Java GridBagLayout principle. See here for more explanation https://www.math.uni-hamburg.de/doc/java/tutorial/uiswing/layout/gridbag.html


This function specifies the child placement rules within the grid defined on its parent by Sprite:setLayoutParameters.

Sprite:setLayoutConstraints(constraints)


Specifying a nil table will clear layout constraints.

When a Sprite is resized by the layout system, an Event.LAYOUT_RESIZED is triggered


TODO: add/reorder/document missing fields from


The constraint table can contain the following fields:

  • gridx: the 0-based index of the column the child must be placed into
  • gridy: the 0-based index of the row the child must be placed into
  • gridwidth: the number of column this child will take
  • gridheight: the number of row this child will take
  • weightx: the horizontal weight of the child. Used to distribute extra space among children
  • weighty: the vertical weight of the child. Used to distribute extra space among children
  • anchor: defines where the child should be placed inside its grid space. Can be: Sprite.LAYOUT_ANCHOR_NORTHWEST, Sprite.LAYOUT_ANCHOR_NORTH, Sprite.LAYOUT_ANCHOR_NORTHEAST, Sprite.LAYOUT_ANCHOR_WEST, Sprite.LAYOUT_ANCHOR_CENTER, Sprite.LAYOUT_ANCHOR_EAST, Sprite.LAYOUT_ANCHOR_SOUTHWEST, Sprite.LAYOUT_ANCHOR_SOUTH or Sprite.LAYOUT_ANCHOR_SOUTHEAST
  • anchorx: specifies relative placement of the child on X axis. anchor mustn't be set since 2020.7
  • anchory: specifies relative placement of the child on Y axis. anchor mustn't be set since 2020.7
  • fill: in which directions the child should be expanded to fit the grid space. Can be: Sprite.LAYOUT_FILL_NONE, Sprite.LAYOUT_FILL_HORIZONTAL, Sprite.LAYOUT_FILL_VERTICAL or Sprite.LAYOUT_FILL_BOTH
  • ipadx: internal horizontal padding
  • ipady: internal vertical padding
  • offsetx: final offset applied to the child on X axis, in logical units since 2020.7
  • offsety: final offset applied to the child on Y axis, in logical units since 2020.7
  • originx: final offset applied to the child on X axis, as a fraction of the child width since 2020.7
  • originy: final offset applied to the child on Y axis, as a fraction of the child height since 2020.7
  • minWidth: minimum width
  • minHeight: minimum height
  • prefWidth: preferred width
  • prefHeight: preferred height
  • shrink: allows grid shrinking since 2021.2
  • insetTop: the top margin
  • insetLeft: the left margin
  • insetBottom: the bottom margin
  • insetRight: the right margin
  • insets: sets the above four margins to the same value at once since 2020.7

Parameters

constraints: (table) table of layout constraints

Examples

Example: pixels

-- LAYOUT CONSTRAINTS @Nanocore
-- BUTTONS HOLDER
local myholder = Pixel.new(0x0, 0.5, 256, 256)
myholder:setPosition(8, 8)
myholder:setLayoutParameters({
	columnWeights = {1, 1, 1}, -- 3 columns
	rowWeights = {1, 1, 1, 1}, -- 4 rows
	columnWidths = {32, 32, 32}, -- min columns width
	rowHeights = {32, 32, 32, 32}, -- min rows height
})

-- BUTTONS
local mybtn1 = Pixel.new(0xff0000, 1, 32, 32)
mybtn1:setLayoutConstraints({
	gridx = 0,
	gridy = 0,
	gridwidth = 2,
	gridheight = 2,
	anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
	fill = Sprite.LAYOUT_FILL_BOTH,
})
myholder:addChild(mybtn1)

local mybtn2 = Pixel.new(0x00ff00, 1, 32, 32)
mybtn2:setLayoutConstraints({
	gridx = 1,
	gridy = 2,
	gridwidth = 1,
	anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
	fill = Sprite.LAYOUT_FILL_VERTICAL,
})
myholder:addChild(mybtn2)

local mybtn3 = Pixel.new(0x0000ff, 1, 32, 32)
mybtn3:setLayoutConstraints({
	gridx = 2,
	gridy = 3,
	gridwidth = 1,
	anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
	fill = Sprite.LAYOUT_FILL_BOTH,
})
myholder:addChild(mybtn3)

-- ADD TO STAGE
stage:addChild(myholder)

See also

Sprite:setLayoutParameters