Difference between revisions of "Sprite:setLayoutConstraints"

From GiderosMobile
(removed language stuff + some typos)
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__NOTOC__
 
__NOTOC__
 +
'''Available since:''' Gideros 2018.9<br/>
 +
'''Class:''' [[Sprite]]<br/>
  
<languages />
+
=== Description ===
 
+
This function specifies the child placement rules within the grid defined on its parent by [[Sprite:setLayoutParameters]].<br/>
'''<translate>Available since</translate>:''' Gideros 2018.9
 
<br/>
 
 
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]
 
<br/>
 
 
 
=== <translate>Description</translate> ===
 
<translate>
 
This function specify the child placement rules within the grid defined on its parent by [[Special:MyLanguage/Sprite:setLayoutParameters|Sprite:setLayoutParameters]].
 
<br/>
 
  
 
Gideros layout system is heavily based on Java GridBagLayout principle. See here for more explanation:
 
Gideros layout system is heavily based on Java GridBagLayout principle. See here for more explanation:
https://www.math.uni-hamburg.de/doc/java/tutorial/uiswing/layout/gridbag.html
+
https://www.math.uni-hamburg.de/doc/java/tutorial/uiswing/layout/gridbag.html<br/>
<br/>
 
  
 
The constraint table can contain the following fields:
 
The constraint table can contain the following fields:
* '''gridx''': The 0-based index of the column the child must be placed into
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* '''gridx''': the 0-based index of the column the child must be placed into
* '''gridy''': The 0-based index of the row the child must be placed into
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* '''gridy''': the 0-based index of the row the child must be placed into
* '''gridwidth''': The number of column this child will take
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* '''gridwidth''': the number of column this child will take
* '''gridheight''': The number of row this child will take
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* '''gridheight''': the number of row this child will take
* '''weightx''': The horizontal weight of the child. Used to distribute extra space among children
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* '''weightx''': the horizontal weight of the child. Used to distribute extra space among children
* '''weighty''': The vertical weight of the child. Used to distribute extra space among children
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* '''weighty''': the vertical weight of the child. Used to distribute extra space among children
* '''anchor''': Defines where the child should be placed inside its grid space.  
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* '''anchor''': defines where the child should be placed inside its grid space.  
Can be [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_NORTHWEST|Sprite.LAYOUT_ANCHOR_NORTHWEST]], [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_NORTH|Sprite.LAYOUT_ANCHOR_NORTH]], [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_NORTHEAST|Sprite.LAYOUT_ANCHOR_NORTHEAST]],  
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Can be [[Sprite.LAYOUT_ANCHOR_NORTHWEST]], [[Sprite.LAYOUT_ANCHOR_NORTH]], [[Sprite.LAYOUT_ANCHOR_NORTHEAST]],  
[[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_WEST|Sprite.LAYOUT_ANCHOR_WEST]], [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_CENTER|Sprite.LAYOUT_ANCHOR_CENTER]], [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_EAST|Sprite.LAYOUT_ANCHOR_EAST]],  
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[[Sprite.LAYOUT_ANCHOR_WEST]], [[Sprite.LAYOUT_ANCHOR_CENTER]], [[Sprite.LAYOUT_ANCHOR_EAST]],  
[[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_SOUTHWEST|Sprite.LAYOUT_ANCHOR_SOUTHWEST]], [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_SOUTH|Sprite.LAYOUT_ANCHOR_SOUTH]] or [[Special:MyLanguage/Sprite.LAYOUT_ANCHOR_SOUTHEAST|Sprite.LAYOUT_ANCHOR_SOUTHEAST]]
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[[Sprite.LAYOUT_ANCHOR_SOUTHWEST]], [[Sprite.LAYOUT_ANCHOR_SOUTH]] or [[Sprite.LAYOUT_ANCHOR_SOUTHEAST]]
* '''anchorx''': Specify relative placement the of child on X axis. anchor mustn't be set '''since 2020.7'''
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* '''anchorx''': specifies relative placement of the child on X axis. anchor mustn't be set '''since 2020.7'''
* '''anchory''': Specify relative placement the of child on Y axis. anchor mustn't be set '''since 2020.7'''
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* '''anchory''': specifies relative placement of the child on Y axis. anchor mustn't be set '''since 2020.7'''
* '''fill''': In which directions the child should be expanded to fit the grid space.
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* '''fill''': in which directions the child should be expanded to fit the grid space.
Can be [[Special:MyLanguage/Sprite.LAYOUT_FILL_NONE|Sprite.LAYOUT_FILL_NONE]], [[Special:MyLanguage/Sprite.LAYOUT_FILL_HORIZONTAL|Sprite.LAYOUT_FILL_HORIZONTAL]], [[Special:MyLanguage/Sprite.LAYOUT_FILL_VERTICAL|Sprite.LAYOUT_FILL_VERTICAL]] or [[Special:MyLanguage/Sprite.LAYOUT_FILL_BOTH|Sprite.LAYOUT_FILL_BOTH]]
+
Can be [[Sprite.LAYOUT_FILL_NONE]], [[Sprite.LAYOUT_FILL_HORIZONTAL]], [[Sprite.LAYOUT_FILL_VERTICAL]] or [[Sprite.LAYOUT_FILL_BOTH]]
* '''ipadx''': Internal horizontal padding
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* '''ipadx''': internal horizontal padding
* '''ipady''': Internal vertical padding
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* '''ipady''': internal vertical padding
* '''offsetx''': Final offset applied to the of child on X axis, in logical units. '''since 2020.7'''
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* '''offsetx''': final offset applied to the child on X axis, in logical units. '''since 2020.7'''
* '''offsety''': Final offset applied to the of child on Y axis, in logical units. '''since 2020.7'''
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* '''offsety''': final offset applied to the child on Y axis, in logical units. '''since 2020.7'''
* '''originx''': Final offset applied to the of child on X axis, as a fraction of the child width. '''since 2020.7'''
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* '''originx''': final offset applied to the child on X axis, as a fraction of the child width. '''since 2020.7'''
* '''originy''': Final offset applied to the of child on Y axis, as a fraction of the child height. '''since 2020.7'''
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* '''originy''': final offset applied to the child on Y axis, as a fraction of the child height. '''since 2020.7'''
* '''minWidth''': Minimum width
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* '''minWidth''': minimum width
* '''minHeight''': Minimum height
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* '''minHeight''': minimum height
* '''prefWidth''': Preferred width
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* '''prefWidth''': preferred width
* '''prefHeight''': Preferred height
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* '''prefHeight''': preferred height
 
* '''insetTop''': the top margin
 
* '''insetTop''': the top margin
 
* '''insetLeft''': the left margin
 
* '''insetLeft''': the left margin
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* '''insetRight''': the right margin
 
* '''insetRight''': the right margin
 
* '''insets''': sets the above four margins to the same value at once. '''since 2020.7'''
 
* '''insets''': sets the above four margins to the same value at once. '''since 2020.7'''
<br/>
 
  
 
Specifying a '''nil''' table will clear layout constraints.
 
Specifying a '''nil''' table will clear layout constraints.
<br/>
 
When a [[Special:MyLanguage/Sprite|Sprite]] is resized by the layout system, an ''Event.LAYOUT_RESIZED'' is triggered.
 
</translate>
 
 
  
 +
When a Sprite is resized by the layout system, an ''Event.LAYOUT_RESIZED'' is triggered.
 
<source lang="lua">
 
<source lang="lua">
 
Sprite:setLayoutConstraints(constraints)
 
Sprite:setLayoutConstraints(constraints)
 
</source>
 
</source>
  
=== <translate>Parameters</translate> ===
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=== Parameters ===
'''constraints''': (table) <translate>Table of layout constraints.</translate>
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'''constraints''': (table) table of layout constraints<br/>
<br/>
 
  
=== <translate>Examples</translate> ===
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=== Examples ===
 
'''Example''': pixels
 
'''Example''': pixels
<br/>
 
 
<gallery widths=136px heights=240px>
 
Layout parameters example.png
 
</gallery>
 
<br/>
 
  
 +
<gallery widths=136px heights=240px>Layout parameters example.png</gallery>
 
<source lang="lua">
 
<source lang="lua">
 
-- LAYOUT CONSTRAINTS @Nanocore
 
-- LAYOUT CONSTRAINTS @Nanocore
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stage:addChild(myholder)
 
stage:addChild(myholder)
 
</source>
 
</source>
<br/>
 
  
 
{{Sprite}}
 
{{Sprite}}

Revision as of 01:02, 9 December 2021

Available since: Gideros 2018.9
Class: Sprite

Description

This function specifies the child placement rules within the grid defined on its parent by Sprite:setLayoutParameters.

Gideros layout system is heavily based on Java GridBagLayout principle. See here for more explanation: https://www.math.uni-hamburg.de/doc/java/tutorial/uiswing/layout/gridbag.html

The constraint table can contain the following fields:

  • gridx: the 0-based index of the column the child must be placed into
  • gridy: the 0-based index of the row the child must be placed into
  • gridwidth: the number of column this child will take
  • gridheight: the number of row this child will take
  • weightx: the horizontal weight of the child. Used to distribute extra space among children
  • weighty: the vertical weight of the child. Used to distribute extra space among children
  • anchor: defines where the child should be placed inside its grid space.

Can be Sprite.LAYOUT_ANCHOR_NORTHWEST, Sprite.LAYOUT_ANCHOR_NORTH, Sprite.LAYOUT_ANCHOR_NORTHEAST, Sprite.LAYOUT_ANCHOR_WEST, Sprite.LAYOUT_ANCHOR_CENTER, Sprite.LAYOUT_ANCHOR_EAST, Sprite.LAYOUT_ANCHOR_SOUTHWEST, Sprite.LAYOUT_ANCHOR_SOUTH or Sprite.LAYOUT_ANCHOR_SOUTHEAST

  • anchorx: specifies relative placement of the child on X axis. anchor mustn't be set since 2020.7
  • anchory: specifies relative placement of the child on Y axis. anchor mustn't be set since 2020.7
  • fill: in which directions the child should be expanded to fit the grid space.

Can be Sprite.LAYOUT_FILL_NONE, Sprite.LAYOUT_FILL_HORIZONTAL, Sprite.LAYOUT_FILL_VERTICAL or Sprite.LAYOUT_FILL_BOTH

  • ipadx: internal horizontal padding
  • ipady: internal vertical padding
  • offsetx: final offset applied to the child on X axis, in logical units. since 2020.7
  • offsety: final offset applied to the child on Y axis, in logical units. since 2020.7
  • originx: final offset applied to the child on X axis, as a fraction of the child width. since 2020.7
  • originy: final offset applied to the child on Y axis, as a fraction of the child height. since 2020.7
  • minWidth: minimum width
  • minHeight: minimum height
  • prefWidth: preferred width
  • prefHeight: preferred height
  • insetTop: the top margin
  • insetLeft: the left margin
  • insetBottom: the bottom margin
  • insetRight: the right margin
  • insets: sets the above four margins to the same value at once. since 2020.7

Specifying a nil table will clear layout constraints.

When a Sprite is resized by the layout system, an Event.LAYOUT_RESIZED is triggered.

Sprite:setLayoutConstraints(constraints)

Parameters

constraints: (table) table of layout constraints

Examples

Example: pixels

-- LAYOUT CONSTRAINTS @Nanocore
-- BUTTONS HOLDER
local myholder = Pixel.new(0x0, 0.5, 256, 256)
myholder:setPosition(8, 8)
myholder:setLayoutParameters({
	columnWeights = {1, 1, 1}, -- 3 columns
	rowWeights = {1, 1, 1, 1}, -- 4 rows
	columnWidths = {32, 32, 32}, -- min columns width
	rowHeights = {32, 32, 32, 32}, -- min rows width
})

-- BUTTONS
local mybtn1 = Pixel.new(0xff0000, 1, 32, 32)
mybtn1:setLayoutConstraints({
	gridx = 0,
	gridy = 0,
	gridwidth = 2,
	gridheight = 2,
	anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
	fill = Sprite.LAYOUT_FILL_BOTH,
})
myholder:addChild(mybtn1)

local mybtn2 = Pixel.new(0x00ff00, 1, 32, 32)
mybtn2:setLayoutConstraints({
	gridx = 1,
	gridy = 2,
	gridwidth = 1,
	anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
	fill = Sprite.LAYOUT_FILL_VERTICAL,
})
myholder:addChild(mybtn2)

local mybtn3 = Pixel.new(0x0000ff, 1, 32, 32)
mybtn3:setLayoutConstraints({
	gridx = 2,
	gridy = 3,
	gridwidth = 1,
	anchor = Sprite.LAYOUT_ANCHOR_NORTHWEST,
	fill = Sprite.LAYOUT_FILL_BOTH,
})
myholder:addChild(mybtn3)

-- ADD TO STAGE
stage:addChild(myholder)