Sprite:setColorTransform

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Available since: Gideros 2011.6

Description


Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.
This adjustment also applies to the children of this sprite instance.

= Sprite:setColorTransform(redMultipliergreenMultiplierblueMultiplieralphaMultiplier,)

'redMultiplier: (number, default = 1) The red multiplier of this sprite (values between 0 and 1) '
'greenMultiplier: (number, default = 1) The green multiplier of this sprite(values between 0 and 1) '
'blueMultiplier: (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) '
'alphaMultiplier: (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) '