Difference between revisions of "Sprite:setColorTransform"

From GiderosMobile
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  Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)
 
  Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)
 
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'''redMultiplier''': (number, default = 1) The red multiplier of this sprite (values between 0 and 1) ''''''<br/>
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=== Parameters ===
'''greenMultiplier''': (number, default = 1) The green multiplier of this sprite(values between 0 and 1) ''''''<br/>
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'''redMultiplier''': (number, default = 1) The red multiplier of this sprite (values between 0 and 1) <br/>
'''blueMultiplier''': (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) ''''''<br/>
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'''greenMultiplier''': (number, default = 1) The green multiplier of this sprite(values between 0 and 1) <br/>
'''alphaMultiplier''': (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) ''''''<br/>
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'''blueMultiplier''': (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) <br/>
 +
'''alphaMultiplier''': (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) <br/>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2011.6

Description


Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.
This adjustment also applies to the children of this sprite instance.

 Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier)

Parameters

redMultiplier: (number, default = 1) The red multiplier of this sprite (values between 0 and 1)
greenMultiplier: (number, default = 1) The green multiplier of this sprite(values between 0 and 1)
blueMultiplier: (number, default = 1) The blue multiplier of this sprite(values between 0 and 1)
alphaMultiplier: (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1)