Difference between revisions of "Sprite:setAnchorPosition"

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Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
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Meaning '''Sprite''' with dimensions 100x100 and anchor position of 50x50 would rotate around its center.
 
Meaning '''Sprite''' with dimensions 100x100 and anchor position of 50x50 would rotate around its center.

Latest revision as of 15:33, 13 July 2023

Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in its relative coordinates.

Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center.

Parameters

anchorX: (number) anchor position in Sprite internal coordinates
anchorY: (number) anchor position in Sprite internal coordinates
anchorZ: (number) anchor position in Sprite internal coordinates optional

Note

setAnchorPoint is available in the Bitmap class: Bitmap:setAnchorPoint