Difference between revisions of "Sprite:hitTestPoint"

From GiderosMobile
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(bool) = Sprite:hitTestPoint(x,y,shapeFlag)
 
(bool) = Sprite:hitTestPoint(x,y,shapeFlag)
 
</source>
 
</source>
'''x''': (number)  ''''''<br/>
+
=== Parameters ===
'''y''': (number)  ''''''<br/>
+
'''x''': (number)  <br/>
 +
'''y''': (number)  <br/>
 
'''shapeFlag''': (bool) Take clipping/masking into consideration when testing hit point '''optional'''<br/>
 
'''shapeFlag''': (bool) Take clipping/masking into consideration when testing hit point '''optional'''<br/>
 +
=== Return values ===
 
'''Returns''' (bool) `true` if the given global coordinates are in bounds of the sprite, `false` otherwise.<br/>
 
'''Returns''' (bool) `true` if the given global coordinates are in bounds of the sprite, `false` otherwise.<br/>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2011.6

Description


Checks whether the given coordinates (in global coordinate system) is in bounds of the sprite.


(bool) = Sprite:hitTestPoint(x,y,shapeFlag)

Parameters

x: (number)
y: (number)
shapeFlag: (bool) Take clipping/masking into consideration when testing hit point optional

Return values

Returns (bool) `true` if the given global coordinates are in bounds of the sprite, `false` otherwise.