Difference between revisions of "Sprite:globalToLocal"

From GiderosMobile
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(number), (number) = Sprite:globalToLocal(x,y)
 
(number), (number) = Sprite:globalToLocal(x,y)
 
</source>
 
</source>
'''x''': (number) x coordinate of the global coordinate. ''''''<br/>
+
=== Parameters ===
'''y''': (number) y coordinate of the global coordinate. ''''''<br/>
+
'''x''': (number) x coordinate of the global coordinate. <br/>
 +
'''y''': (number) y coordinate of the global coordinate. <br/>
 +
=== Return values ===
 
'''Returns''' (number) 1. x coordinate relative to the display object.<br/>
 
'''Returns''' (number) 1. x coordinate relative to the display object.<br/>
 
'''Returns''' (number) 2. y coordinate relative to the display object.<br/>
 
'''Returns''' (number) 2. y coordinate relative to the display object.<br/>

Revision as of 11:44, 23 August 2018

Available since: Gideros 2011.6

Description


Converts the x,y coordinates from the global to the sprite's (local) coordinates.


(number), (number) = Sprite:globalToLocal(x,y)

Parameters

x: (number) x coordinate of the global coordinate.
y: (number) y coordinate of the global coordinate.

Return values

Returns (number) 1. x coordinate relative to the display object.
Returns (number) 2. y coordinate relative to the display object.