Difference between revisions of "Sprite:get"

From GiderosMobile
Line 7: Line 7:
 
<br />
 
<br />
 
<ul><br />
 
<ul><br />
<li>`"x"`</li><br />
+
<li>''"x"''</li><br />
<li>`"y"`</li><br />
+
<li>''"y"''</li><br />
<li>`"z"`</li><br />
+
<li>''"z"''</li><br />
<li>`"rotation"`</li><br />
+
<li>''"rotation"''</li><br />
<li>`"rotationX"`</li><br />
+
<li>''"rotationX"''</li><br />
<li>`"rotationY"`</li><br />
+
<li>''"rotationY"''</li><br />
<li>`"scaleX"`</li><br />
+
<li>''"scaleX"''</li><br />
<li>`"scaleY"`</li><br />
+
<li>''"scaleY"''</li><br />
<li>`"scaleZ"`</li><br />
+
<li>''"scaleZ"''</li><br />
<li>`"alpha"`</li><br />
+
<li>''"alpha"''</li><br />
<li>`"redMultiplier"`</li><br />
+
<li>''"redMultiplier"''</li><br />
<li>`"greenMultiplier"`</li><br />
+
<li>''"greenMultiplier"''</li><br />
<li>`"blueMultiplier"`</li><br />
+
<li>''"blueMultiplier"''</li><br />
<li>`"alphaMultiplier"`</li><br />
+
<li>''"alphaMultiplier"''</li><br />
<li>`"anchorX"`</li><br />
+
<li>''"anchorX"''</li><br />
<li>`"anchorY"`</li><br />
+
<li>''"anchorY"''</li><br />
<li>`"anchorZ"`</li><br />
+
<li>''"anchorZ"''</li><br />
 
</ul><br />
 
</ul><br />
 
<br /></translate>
 
<br /></translate>

Revision as of 10:35, 24 August 2018

Available since: Gideros 2011.6
Class: Sprite

Description


Returns the specified property of this sprite instance by its name. These names are supported:


  • "x"

  • "y"

  • "z"

  • "rotation"

  • "rotationX"

  • "rotationY"

  • "scaleX"

  • "scaleY"

  • "scaleZ"

  • "alpha"

  • "redMultiplier"

  • "greenMultiplier"

  • "blueMultiplier"

  • "alphaMultiplier"

  • "anchorX"

  • "anchorY"

  • "anchorZ"



(number) = Sprite:get(param)

Parameters

param: (string) The name of the parameter

Return values

Returns (number) The value of the parameter

Examples

Example

-- the following two lines do the same thing
x = sprite:getX()
x = sprite:get(&quot;x&quot;)
	
-- the following two lines do the same thing
y = sprite:getY()
y = sprite:get(&quot;y&quot;)

-- the following two lines do the same thing
rotation = sprite:getRotation()
rotation = sprite:get(&quot;rotation&quot;)

-- the following two lines do the same thing
scaleX = sprite:getScaleX()
scaleX = sprite:get(&quot;scaleX&quot;)

-- the following two lines do the same thing
scaleY = sprite:getScaleY()
scaleY = sprite:get(&quot;scaleY&quot;)