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From GiderosMobile
  • ...haders in '''Lua''', they will be automatically translated to the relevant shader Language for the platform you are using (eg GLSL, HLSL or MSL). This is the ...ader API]] allows the creation of Shader objects from within Lua. The '''''Shader.lua()''''' constructor takes five arguments:
    6 KB (807 words) - 11:31, 7 November 2023
  • *[core/shader] shader binder for stride field *[library] Fix 3D shader bump mapping for ios
    54 KB (7,756 words) - 19:02, 2 April 2024