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From GiderosMobile
  • ...uniform holds. Must be one of Shader.CFLOAT, Shader.CFLOAT4, Shader.CINT, Shader.CMATRIX or Shader.CTEXTURE {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    3 KB (394 words) - 22:58, 4 November 2023
  • {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true}, {name="g_MVPMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    2 KB (314 words) - 22:58, 4 November 2023
  • {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true}, {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    4 KB (522 words) - 13:29, 25 November 2023
  • {name = "vMatrix", type = Shader.CMATRIX, sys = Shader.SYS_WVP, vertex = true},
    3 KB (323 words) - 05:55, 6 November 2023
  • {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    3 KB (354 words) - 15:33, 13 July 2023
  • {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true}, {name="g_MVPMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    15 KB (1,979 words) - 20:41, 10 November 2023
  • {name="g_MVPMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    3 KB (451 words) - 00:57, 5 November 2023
  • '''Shader.CMATRIX''': Uniform descriptor CMATRIX data type , a 4x4 float matrix, 5<br/> {name="vMatrix",type=Shader.CMATRIX,sys=Shader.SYS_WVP,vertex=true},
    6 KB (778 words) - 05:01, 6 November 2023
  • <!--GIDEROSCST:Shader.CMATRIX 5 a 4x4 float matrix-->
    5 KB (751 words) - 06:00, 6 November 2023
  • {name = "vMatrix", type = Shader.CMATRIX, sys = Shader.SYS_WVP, vertex = true},
    6 KB (807 words) - 11:31, 7 November 2023
  • {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    5 KB (677 words) - 08:10, 7 November 2023
  • {name="vMatrix", type=Shader.CMATRIX, sys=Shader.SYS_WVP, vertex=true},
    7 KB (1,039 words) - 17:52, 10 November 2023