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From GiderosMobile

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  • 22:01, 5 November 2023 MoKaLux talk contribs deleted page Writing Shaders (content was: "__NOTOC__ '''Parent:''' Shaders<br/> == Shader language == === Description === Shaders can be written in the Shader language for the platform you are coding for: '''GLSL''', '''HLSL''' or '''MTL'''. The Shader API allows the creation of Shader objects from within Lua. Gideros will search the assets for a file with the supplied name, automatically adding the extension relevant for the target platform: *.glsl for OpenGL *.cso or .hlsl for DirectX *.mtl for Metal...")