Difference between revisions of "SoundChannel Event.COMPLETE"
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Revision as of 20:15, 11 February 2020
Available since: Gideros 2011.6
Value: complete
Defined by: SoundChannel
Description
This event is dispatched when the sound channel has finished playing.
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop