Difference between revisions of "SoundChannel:setWorldPosition"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' in development<br/>
+
'''<translate>Available since</translate>:''' in development<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>Sets the position of this sound in a 3D world</translate>
 
<translate>Sets the position of this sound in a 3D world</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)
 
  SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''x''': (number) <translate>X coordinate of this sound</translate> <br/>
 
'''x''': (number) <translate>X coordinate of this sound</translate> <br/>
 
'''y''': (number) <translate>Y coordinate of this sound</translate> <br/>
 
'''y''': (number) <translate>Y coordinate of this sound</translate> <br/>

Revision as of 08:26, 24 August 2018

Available since: in development

Description

Sets the position of this sound in a 3D world

 SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)

Parameters

x: (number) X coordinate of this sound
y: (number) Y coordinate of this sound
z: (number) Z coordinate of this sound optional
vx: (number) X component of this sound's velocity optional
vy: (number) Y component of this sound's velocity optional
vz: (number) Z component of this sound's velocity optional