Difference between revisions of "SoundChannel:setVolume"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 +
'''Available since:''' Gideros 2011.6<br/>
 +
'''Class:''' [[SoundChannel]]<br/>
  
<languages />
+
=== Description ===
 +
Sets the volume of the sound channel.
 +
<syntaxhighlight lang="lua">
 +
SoundChannel:setVolume(volume,balance)
 +
</syntaxhighlight>
  
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
=== Parameters ===
'''<translate>Class</translate>:''' [[Special:MyLanguage/SoundChannel|SoundChannel]]<br/>
+
'''volume''': (number) the sound channel new volume. Valid range of this parameter is between 0.0 and 1.0, where 1.0 is the maximum volume value<br/>
 +
'''balance''': (number) the sound channel new balance ('''new Gideros 2022.6''')<br/>
  
=== <translate>Description</translate> ===
+
=== Example ===
<translate>Sets the volume of the sound channel.</translate>
+
<syntaxhighlight lang="lua">
<br/>
 
<source lang="lua">
 
SoundChannel:setVolume(volume)
 
</source>
 
 
 
=== <translate>Example</translate> ===
 
<source lang="lua">
 
 
local bulletsnd = Sound.new("audio/shoot.wav")
 
local bulletsnd = Sound.new("audio/shoot.wav")
 
local channel = bulletsnd:play()
 
local channel = bulletsnd:play()
 
channel:setVolume(0.5)
 
channel:setVolume(0.5)
</source>
+
</syntaxhighlight>
 
 
=== <translate>Parameters</translate> ===
 
'''volume''': (number) <translate>The new volume of the sound channel. Valid range of this parameter is between 0.0 and 1.0, where 1.0 is the maximum volume value.</translate>
 
<br/>
 
  
 
{{SoundChannel}}
 
{{SoundChannel}}

Latest revision as of 15:33, 13 July 2023

Available since: Gideros 2011.6
Class: SoundChannel

Description

Sets the volume of the sound channel.

SoundChannel:setVolume(volume,balance)

Parameters

volume: (number) the sound channel new volume. Valid range of this parameter is between 0.0 and 1.0, where 1.0 is the maximum volume value
balance: (number) the sound channel new balance (new Gideros 2022.6)

Example

local bulletsnd = Sound.new("audio/shoot.wav")
local channel = bulletsnd:play()
channel:setVolume(0.5)