Difference between revisions of "SoundChannel:isPlaying"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 +
'''<translate>Class</translate>:''' [[Special:MyLanguage/SoundChannel|SoundChannel]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
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</source>
 
</source>
 
=== <translate>Return values</translate> ===
 
=== <translate>Return values</translate> ===
'''<translate>Returns</translate>''' (any) <translate>[[Special:MyLanguage/true|true]] if the channel is currently playing a sound, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>
+
'''<translate>Returns</translate>''' (any) <translate>`true` if the channel is currently playing a sound, `false` otherwise.</translate><br/>
'''<translate>Returns</translate>''' (any) <translate>[[Special:MyLanguage/true|true]] if the channel is currently playing a sound, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>
+
'''<translate>Returns</translate>''' (any) <translate>`true` if the channel is currently playing a sound, `false` otherwise.</translate><br/>

Revision as of 10:27, 24 August 2018

Available since: Gideros 2011.6
Class: SoundChannel

Description


Returns the playing state for the sound channel.

(any), (any) = SoundChannel:isPlaying()

Return values

Returns (any) `true` if the channel is currently playing a sound, `false` otherwise.
Returns (any) `true` if the channel is currently playing a sound, `false` otherwise.