Difference between revisions of "SoundChannel"

From GiderosMobile
Line 2: Line 2:
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
The [[Special:MyLanguage/SoundChannel|SoundChannel]] class is used to control and monitor a playing sound.<br />
 
The [[Special:MyLanguage/SoundChannel|SoundChannel]] class is used to control and monitor a playing sound.<br />
Line 13: Line 13:
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/SoundChannel:getPitch|SoundChannel:getPitch]] ''<translate>returns the current pitch of the sound channel</translate>''<br/>
 
[[Special:MyLanguage/SoundChannel:getPitch|SoundChannel:getPitch]] ''<translate>returns the current pitch of the sound channel</translate>''<br/>
 
[[Special:MyLanguage/SoundChannel:getPosition|SoundChannel:getPosition]] ''<translate>returns the position of the current playback</translate>''<br/>
 
[[Special:MyLanguage/SoundChannel:getPosition|SoundChannel:getPosition]] ''<translate>returns the position of the current playback</translate>''<br/>
Line 28: Line 28:
 
[[Special:MyLanguage/SoundChannel:stop|SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/>
 
[[Special:MyLanguage/SoundChannel:stop|SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
 
[[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]]<br/>
 
[[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]]<br/>
=== Constants ===
+
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 08:27, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The SoundChannel class is used to control and monitor a playing sound.

SoundChannel Events




Methods

SoundChannel:getPitch returns the current pitch of the sound channel
SoundChannel:getPosition returns the position of the current playback
SoundChannel:getVolume returns the current volume of the sound channel
SoundChannel:isLooping returns the looping state of the channel
SoundChannel:isPaused returns the paused state of the channel
SoundChannel:isPlaying returns the playing state for the sound channel
SoundChannel:setLooping sets the looping state of the channel
SoundChannel:setPaused sets the paused state of the channel
SoundChannel:setPitch sets the pitch of the sound channel
SoundChannel:setPosition sets the position of the current playback
SoundChannel:setVolume sets the volume of the sound channel
SoundChannel:setWorldPosition
SoundChannel:stop stops the sound playing in the channel

Events

Event.COMPLETE

Constants