Difference between revisions of "SoundChannel"

From GiderosMobile
Line 8: Line 8:
 
<h3>SoundChannel Events</h3><br />
 
<h3>SoundChannel Events</h3><br />
 
<ul><br />
 
<ul><br />
<li>[[Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE]] event is dispatched.</li><br />
+
<li>[[Event.COMPLETE = "complete"]] When the sound channel has finished playing, [[Event.COMPLETE]] event is dispatched.</li><br />
 
</ul><br />
 
</ul><br />
 
<br /></translate>
 
<br /></translate>

Revision as of 15:07, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The SoundChannel class is used to control and monitor a playing sound.

SoundChannel Events




Methods

SoundChannel:getPitch - returns the current pitch of the sound channel
SoundChannel:getPosition - returns the position of the current playback
SoundChannel:getVolume - returns the current volume of the sound channel
SoundChannel:isLooping - returns the looping state of the channel
SoundChannel:isPaused - returns the paused state of the channel
SoundChannel:isPlaying - returns the playing state for the sound channel
SoundChannel:setLooping - sets the looping state of the channel
SoundChannel:setPaused - sets the paused state of the channel
SoundChannel:setPitch - sets the pitch of the sound channel
SoundChannel:setPosition - sets the position of the current playback
SoundChannel:setVolume - sets the volume of the sound channel
SoundChannel:setWorldPosition -
SoundChannel:stop - stops the sound playing in the channel

Events

Event.COMPLETE

Constants