Sound:play

From GiderosMobile
Revision as of 07:42, 5 September 2021 by MoKaLux (talk | contribs)

Available since: Gideros 2011.6
Class: Sound

Description

Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels