Difference between revisions of "Sound:play"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
Line 7: Line 7:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(SoundChannel) = Sound:play(startTime,looping,paused)
 
(SoundChannel) = Sound:play(startTime,looping,paused)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===

Revision as of 15:32, 13 July 2023

Available since: Gideros 2011.6
Class: Sound

Description

Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels