Difference between revisions of "Sound.setListenerPosition"

From GiderosMobile
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  Sound.setListenerPosition(x,y,z,vx,vy,vz,dx,dy,dz,ux,uy,uz)
 
  Sound.setListenerPosition(x,y,z,vx,vy,vz,dx,dy,dz,ux,uy,uz)
 
</source>
 
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'''x''': (number) X coordinate of the listener ''''''<br/>
+
=== Parameters ===
'''y''': (number) Y coordinate of the listener ''''''<br/>
+
'''x''': (number) X coordinate of the listener <br/>
 +
'''y''': (number) Y coordinate of the listener <br/>
 
'''z''': (number) z coordinate of the listener '''optional'''<br/>
 
'''z''': (number) z coordinate of the listener '''optional'''<br/>
 
'''vx''': (number) X component of listener's velocity '''optional'''<br/>
 
'''vx''': (number) X component of listener's velocity '''optional'''<br/>

Revision as of 11:45, 23 August 2018

Available since: in development

Description

Sets the position of the listener in a 3D environment

 Sound.setListenerPosition(x,y,z,vx,vy,vz,dx,dy,dz,ux,uy,uz)

Parameters

x: (number) X coordinate of the listener
y: (number) Y coordinate of the listener
z: (number) z coordinate of the listener optional
vx: (number) X component of listener's velocity optional
vy: (number) Y component of listener's velocity optional
vz: (number) Z component of listener's velocity optional
dx: (number) X component of the direction the listener is facing optional
dy: (number) Y component of the direction the listener is facing optional
dz: (number) Z component of the direction the listener is facing optional
ux: (number) X component of up direction relative to the listener optional
uy: (number) Y component of up direction relative to the listener optional
uz: (number) Z component of up direction relative to the listener optional