Shape

From GiderosMobile
Revision as of 02:03, 25 January 2021 by MoKaLux (talk | contribs) (remove language stuff)

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Shape class is used to create and display vector graphics.

Example

Drawing a red square

local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)

Methods

Shape.new creates a new Shape object
Shape:beginPath resets the current path
Shape:clear clears the graphics that were drawn to this Shape object
Shape:closePath marks the current subpath as closed
Shape:endPath ends the current path
Shape:lineTo adds the given point to the current subpath, connected to the previous one by a straight line
Shape:moveTo creates a new subpath with the given point
Shape:setFillStyle sets the fill style that Shape object uses for subsequent drawings
Shape:setLineStyle sets the line style that Shape object uses for subsequent drawings

Events

Constants

Shape.EVEN_ODD
Shape.NONE
Shape.NON_ZERO
Shape.SOLID
Shape.TEXTURE