Shape

From GiderosMobile
Revision as of 21:48, 3 April 2019 by MoKaLux (talk | contribs) (spelling from "is used create" to "is used to create")


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description


The Shape class is used to create and display vector graphics.

Examples

Drawing red square

local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)

Methods

Shape.new creates a new Shape object
Shape:beginPath resets the current path
Shape:clear clears the graphics that were drawn to this Shape object, and resets fill and line style settings
Shape:closePath marks the current subpath as closed, and starts a new subpath with a point the same as the start and end of the newly closed subpath
Shape:endPath ends the current path and draws the geometry by using the specified line and fill styles
Shape:lineTo adds the given point to the current subpath, connected to the previous one by a straight line.
Shape:moveTo creates a new subpath with the given point
Shape:setFillStyle sets the fill style that Shape object uses for subsequent drawings
Shape:setLineStyle sets the line style that Shape object uses for subsequent drawings

Events

Constants

Shape.EVEN_ODD
Shape.NONE
Shape.NON_ZERO
Shape.SOLID
Shape.TEXTURE