Difference between revisions of "Shape"

From GiderosMobile
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=== Example ===
 
=== Example ===
 
'''Drawing a red square'''
 
'''Drawing a red square'''
<source lang="lua">
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<syntaxhighlight lang="lua">
 
local shape = Shape.new()
 
local shape = Shape.new()
 
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
 
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
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shape:setPosition(0, 150)
 
shape:setPosition(0, 150)
 
stage:addChild(shape)
 
stage:addChild(shape)
</source>
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</syntaxhighlight>
  
 
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{|-

Latest revision as of 15:32, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Shape class is used to create and display vector graphics.

Example

Drawing a red square

local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)

Methods

Shape.new creates a new Shape object
Shape:beginPath resets the current path
Shape:clear clears the graphics that were drawn to this Shape object
Shape:closePath marks the current subpath as closed
Shape:endPath ends the current path
Shape:lineTo adds the given point to the current subpath, connected to the previous one by a straight line
Shape:moveTo creates a new subpath with the given point
Shape:setFillStyle sets the fill style that Shape object uses for subsequent drawings
Shape:setLineStyle sets the line style that Shape object uses for subsequent drawings

Events

Constants

Shape.EVEN_ODD
Shape.NONE
Shape.NON_ZERO
Shape.SOLID
Shape.TEXTURE