Difference between revisions of "Shader Flags"

From GiderosMobile
(Created page with "A single flag is currently defined. Shader.FLAG_NO_DEFAULT_HEADER : Suppress the automatic addition of a default header for GLSL programs. The default header for a desktop O...")
 
 
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A single flag is currently defined.
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__NOTOC__
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'''Available since:''' Gideros 2015.06.30<br/>
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'''Class:''' [[Shader]]<br/>
  
Shader.FLAG_NO_DEFAULT_HEADER : Suppress the automatic addition of a default header for GLSL programs.
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=== Description ===
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'''Shader.FLAG_NO_DEFAULT_HEADER'''
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Suppress the automatic addition of a default header for GLSL programs.
  
 
The default header for a desktop OpenGL is:
 
The default header for a desktop OpenGL is:
<source lang="c">
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<syntaxhighlight lang="c">
 
#version 120
 
#version 120
 
#define highp
 
#define highp
 
#define mediump
 
#define mediump
 
#define lowp
 
#define lowp
</source>
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</syntaxhighlight>
  
 
And for OpenGL ES 2.0:
 
And for OpenGL ES 2.0:
<source lang="c">
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<syntaxhighlight lang="c">
 
#version 100
 
#version 100
 
#define GLES2
 
#define GLES2
</source>
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</syntaxhighlight>
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'''Shader.FLAG_FROM_CODE'''
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The string contains Shader code rather than the filename of the shader file.
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{{Shader}}

Latest revision as of 23:00, 4 November 2023

Available since: Gideros 2015.06.30
Class: Shader

Description

Shader.FLAG_NO_DEFAULT_HEADER

Suppress the automatic addition of a default header for GLSL programs.

The default header for a desktop OpenGL is:

#version 120
#define highp
#define mediump
#define lowp

And for OpenGL ES 2.0:

#version 100
#define GLES2

Shader.FLAG_FROM_CODE

The string contains Shader code rather than the filename of the shader file.