Difference between revisions of "SceneManager exitEnd"

From GiderosMobile
(Created page with "'''<translate>Available since</translate>:''' Gideros 2020.2<br/> '''<translate>Value</translate>:''' "exitEnd"<br/> '''<translate>Defined by</translate>:''' SceneManager<...")
 
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=== Example ===
 
=== Example ===
 
'''exitEnd'''
 
'''exitEnd'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Level01 = Core.class(Sprite)
 
Level01 = Core.class(Sprite)
  
Line 38: Line 38:
 
function Level01:onTransitionOutEnd()
 
function Level01:onTransitionOutEnd()
 
end
 
end
</source>
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</syntaxhighlight>
  
 
=== Event properties ===
 
=== Event properties ===
  
 
{{SceneManager}}
 
{{SceneManager}}

Latest revision as of 15:31, 13 July 2023

Available since: Gideros 2020.2
Value: "exitEnd"
Defined by: SceneManager

Description

This event is dispatched on Transition Out End.

Example

exitEnd

Level01 = Core.class(Sprite)

function Level01:init()
	-- LISTENERS
	self:addEventListener("enterBegin", self.onTransitionInBegin, self)
	self:addEventListener("enterEnd", self.onTransitionInEnd, self)
	self:addEventListener("exitBegin", self.onTransitionOutBegin, self)
	self:addEventListener("exitEnd", self.onTransitionOutEnd, self)
end

-- GAME LOOP
function Level01:onEnterFrame(e)
end

-- EVENT LISTENERS
function Level01:onTransitionInBegin()
	self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end

function Level01:onTransitionInEnd()
	self:myKeysPressed()
end

function Level01:onTransitionOutBegin()
	self:removeEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end

function Level01:onTransitionOutEnd()
end

Event properties