SceneManager

From GiderosMobile
Revision as of 17:56, 7 January 2021 by Hgy29 (talk | contribs) (→‎Constants)
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Supported platforms: Platform android.pngPlatform ios.pngPlatform pc.pngPlatform mac.pngPlatform winrt.pngPlatform win32.png
Available since: 2020.2
Inherits from: Sprite

Description

An easy way to manage scenes.

require "scenemanager"

Note: works in pair with the Easing plugin

Example

How to declare and change scenes

require "scenemanager"
require "easing"

scenemanager = SceneManager.new(
	{
		["menu"] = Menu,
		["level01"] = Level01,
	}
)
stage:addChild(scenemanager)
-- from app start to menu
scenemanager:changeScene("menu")
-- from menu to level01
--scenemanager:changeScene("level01", 1, SceneManager.moveFromRight, easing.outBack)

Below you will find what a scene class looks like.

The Bare Bone of a Scene Class

Level01 = Core.class(Sprite)

function Level01:init()
	-- BG
	application:setBackgroundColor(0x1234AA)

	-- LISTENERS
	self:addEventListener("enterBegin", self.onTransitionInBegin, self)
	self:addEventListener("enterEnd", self.onTransitionInEnd, self)
	self:addEventListener("exitBegin", self.onTransitionOutBegin, self)
	self:addEventListener("exitEnd", self.onTransitionOutEnd, self)
end

-- GAME LOOP
function Level01:onEnterFrame(e)
end

-- EVENT LISTENERS
function Level01:onTransitionInBegin()
	self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end

function Level01:onTransitionInEnd()
	self:myKeysPressed()
end

function Level01:onTransitionOutBegin()
	self:removeEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end

function Level01:onTransitionOutEnd()
end

-- KEYS HANDLER
function Level01:myKeysPressed()
	self:addEventListener(Event.KEY_DOWN, function(e)
		-- for mobiles and desktops
		if e.keyCode == KeyCode.BACK or e.keyCode == KeyCode.ESC then
			scenemanager:changeScene("menu", 1, transitions[2], easing.outBack)
		end
	end)
end

A table of all transitions

transitions = {
	SceneManager.moveFromRight, -- 1
	SceneManager.moveFromLeft, -- 2
	SceneManager.moveFromBottom, -- 3
	SceneManager.moveFromTop, -- 4
	SceneManager.moveFromRightWithFade, -- 5
	SceneManager.moveFromLeftWithFade, -- 6
	SceneManager.moveFromBottomWithFade, -- 7
	SceneManager.moveFromTopWithFade, -- 8
	SceneManager.overFromRight, -- 9
	SceneManager.overFromLeft, -- 10
	SceneManager.overFromBottom, -- 11
	SceneManager.overFromTop, -- 12
	SceneManager.overFromRightWithFade, -- 13
	SceneManager.overFromLeftWithFade, -- 14
	SceneManager.overFromBottomWithFade, -- 15
	SceneManager.overFromTopWithFade, -- 16
	SceneManager.fade, -- 17
	SceneManager.crossFade, -- 18
	SceneManager.flip, -- 19
	SceneManager.flipWithFade, -- 20
	SceneManager.flipWithShade, -- 21
}

Methods

SceneManager.new creates a new SceneManager object

SceneManager:changeScene transitions to a scene

Events

"enterBegin" Scene is being entered
"enterEnd" Scene has been entered
"exitBegin" Scene is being exited
"exitEnd" Scene has been exited

Constants

SceneManager.moveFromRight Move from the right
SceneManager.moveFromLeft Move from the left
SceneManager.moveFromBottom Move from the bottom
SceneManager.moveFromTop Move from the top
SceneManager.moveFromRightWithFade Move from the right with fading
SceneManager.moveFromLeftWithFade Move from the left with fading
SceneManager.moveFromBottomWithFade Move from the bottom with fading
SceneManager.moveFromTopWithFade Move from the top with fading
SceneManager.overFromRight Slide over from the right
SceneManager.overFromLeft Slide over from the left
SceneManager.overFromBottom Slide over from the bottom
SceneManager.overFromTop Slide over from the top
SceneManager.overFromRightWithFade Slide over from the right with fading
SceneManager.overFromLeftWithFade Slide over from the left with fading
SceneManager.overFromBottomWithFade Slide over from the bottom with fading
SceneManager.overFromTopWithFade Slide over from the top with fading
SceneManager.fade Fade over
SceneManager.crossFade Cross fade
SceneManager.flip Flip
SceneManager.flipWithFade Flip with fading
SceneManager.flipWithShade Flip with shading