RenderTarget:save
From GiderosMobile
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Available since: Gideros 2016.08
Class: RenderTarget
Description
Saves content of RenderTarget as image.
RenderTarget:save(filename,x,y,width,height)
Parameters
filename: (string) filename and path to store file, like |D|image.png
x: (number) x coordinate from where to start image optional
y: (number) y coordinate from where to start image optional
width: (number) width of the image to save optional
height: (number) height of the image to save optional
Example
local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true))
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
source:setColorTransform(0.5, 0.5, 0, 2)
rt:draw(source)
rt:save("C:\\tmp\\coin.png") -- this is on windows 10